/*
 * GToe: Gtk+ TicTacToe
 * matrix.h: board matrix
 *
 * Copyright (C) 2010 Dani El-Soufi <danisoufi@gmail.com>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

/* marks available */
enum {Empty, X, O, NCOLS = 3, NROWS = 3};

/* set matrix size */
typedef int MATRIX[NUM_COLS][NUM_ROWS];

extern MATRIX **matrix;

/* initialize the game board */
MATRIX ** new_matrix(void);

/* set stone to matrix */
int set_matrix(int c, int r, const int value)

/* send matrix */
int send_matrix(int socket);

/* receive matrix */
int receive_matrix(int socket);
